This game took quite some time to create in Construct 3, Through trial and error I created some sub-par pixel art and made some mechanics for jumping through each level. This game is mean’t to be difficult and may take quite some time to beat.
Color Swap is a platform game where you change between two colors: blue and red. If you’re red, you can only destroy red enemies. If you’re blue, you can only destroy blue enemies. You switch colors by touching the colored crystal but be careful, you never know when that might be the last thing you want to do.
The premise itself is simple but I tried to make the game more challenging. If you would like to play you can click here and please leave some feedback in the comments. https://serene-jackson-6bcaab.netlify.com
I made a game about fighting off waves of zombies. It gets increasingly difficult as the game goes on, increasing the number of zombies. The goal is to get the highest score possible before you’re overrun and your tower is destroyed. The game itself is simple with only one layout. It starts off easy but the difficultly grows for each level.
Escape the Cave, this game started out as a simple little level that lead to a simple victory, but I decided to experiment with layout change and added more to the game. I think what I’ve done with the change of layouts throughout the game made it considerably more immersive. I had some trouble with the resolution and size of the layout but it all came together in the end.
If you want you can play the game and leave a comment.
This is the second game I made. You have 60 seconds to click as many squares as you can. The squares disappear and reappear in different places every time you click them.
This is the first game I made and I have added more levels. You have to get to the other side of the level and touch the yellow without touching the red.
This is the third game I made. You are the blue square and you have to dodge the bullets for as long as you can. You have 3 lives and every time you are hit you lose a life.
This is my second game, To The Clouds a name that doesn’t really mean much but gives you an idea of what you’ll be doing. In this game I wanted to focus less on the art but more on the actual game, this lead to the idea of falling. I decided to make a game that gets progressively harder and if you fail a level you get sent back to the previous level. In the end there are 10 levels that get progressively harder and higher in the sky, if you’re interested feel free to play on the link above.
My game Escape to Pandora started out with the idea of creating a game with a tile set. This means I would have to create small blocks that fit together to create levels. At first this was hard, and during the process I had to restart many times. Eventually I felt like I had a capable tile set and moved on to Creating the game. This was the surprisingly easy part I did not want a long game, but rather just to test out how a tile set would work. So after creating playable levels I was left with what you see before you feel free to take a look and play for yourself.
For my second game, I made a 2D shooter-platformer hybrid. The objective of the game is to kill all of the enemies and reach the goal.
This is a sequel to the critically acclaimed (please believe me) Gibby’s draggy world. I went ahead and added some story moments to the end of Draggy World, so please check it out by clicking its link below.
Making these games has been awesome, and my third one will be the finale of the Gibby trilogy. I hope you have fun with this game and all of the other ones that I make. Also, if/when you beat the game, look for the secret final boss in a certain room.