If you would like to check out the game or the code involved with it, check out the link below!
This is a small game I put together for lesson 3 of Code.org App Design. The goal of the game is to click the sombrero without clicking the background. The Hard difficulty features a number of fake hats, which also result in a game over, similarly to clicking the background. A link to the game can be found below.
One project I have recently worked on in Code.org is a project involving the creation of multi-screen apps. In this process I used a combination of event handling and event-driven programs to create a multi-screen app that has no dead ends and has a functional use. The code that went into the making of this app was relatively simple. It involved using functions to transfer screens or play sounds when a button assigned to the function or sound was pressed.
Pictured above is the sound board app that I created. Check it out with the link posted below
Here is a game that I made using the app lab by Code.org. In this game your goal is to click the Bruh man as fast as you can without missing him, clicking on the background results in a game over. I used basic commands that respond to clicks, and designed the layouts of the game’s screen. I will learn more about making apps as I progress through Code.org.
For a couple of weeks, I have been working on making a small chaser app on Code.org. The app has you chase around a music note that will move to random spots on screen. It will start you on a start screen that has a music note, text that says “Try to catch the note.” and a button that you click on labeled “start”. When you click the button, it will take you to another screen where there is not text or button and the note is now clickable. If you click the note, it will move to random x and y coordinates that should have the note on screen (though sometimes it may just be a small barely visible portion) and if you click on the background it will take you to a 3rd screen that says “You lost. Would you like to try again?” and a button labeled “try again?”. If you click that button it will take you to to starting screen where you can play the game again.
This project creates a digital scene including trees, clouds, a mountain background, and scattered birds. There is a random amount of trees, birds, and clouds generated every time, which means the program is normally different each time it is run. The clouds also turn a different shade of white or grey each time, as the color is also controlled by a random number. A link to the project is below.
CS Principles is a class created by Code.org. It uses a coding known as turtle coding. Using this my friends Dylann, Asher, and I worked together to create a final project. We brainstormed an idea and decided to make a beach. We each split up the work by thinking of what we wanted to create. Then we worked individually to create these designs. After a couple of days we came back and put the final project in place. Click on the link to see the final project and the code (in block as well as text.
Last week at JRTI Studios my classmates and I started creating a picture/scene using Code.org’s CS-Principles ( pictured above). This is only a small portion of what we had created ( as of the time writing this); we plan to add more details to the scene and make it pop out more. Fundamentally, Code.org gives us a wide range of lessons to learn from and experience new things that we may have never experienced otherwise. The lessons are very easy to understand and complete. We plan to add more to the project so stay tuned for our final result.