Color Swap

Color Swap is a platform game where you change between two colors: blue and red. If you’re red, you can only destroy red enemies. If you’re blue, you can only destroy blue enemies. You switch colors by touching the colored crystal but be careful, you never know when that might be the last thing you want to do.

The premise itself is simple but I tried to make the game more challenging. If you would like to play you can click here and please leave some feedback in the comments.


I made a game about fighting off waves of zombies. It gets increasingly difficult as the game goes on, increasing the number of zombies. The goal is to get the highest score possible before you’re overrun and your tower is destroyed. The game itself is simple with only one layout. It starts off easy but the difficultly grows for each level.

If you would like to play it click here:

Escape the Cave

Escape the Cave, this game started out as a simple little level that lead to a simple victory, but I decided to experiment with layout change and added more to the game. I think what I’ve done with the change of layouts throughout the game made it considerably more immersive. I had some trouble with the resolution and size of the layout but it all came together in the end.

If you want you can play the game and leave a comment.

Future Technology

Dear esteemed members of JRTI Studios,

We are looking into new technology for next year and need your opinions. JRTI Studios is applying for a grant for technology upgrades, so we would like to know what our employees are looking for. Reply with what you would like as a feature for technology upgrades. Upgrades such as computers with better GPUs, more RAM, more storage, and other things will all be helpful suggestions.

You can also help us by finding a link to what you are wanting in the next year, and posting it here.

Thanks for your help and time,

Ben (PM) Chief Technology Officer

To The Clouds

This is my second game, To The Clouds a name that doesn’t really mean much but gives you an idea of what you’ll be doing. In this game I wanted to focus less on the art but more on the actual game, this lead to the idea of falling. I decided to make a game that gets progressively harder and if you fail a level you get sent back to the previous level. In the end there are 10 levels that get progressively harder and higher in the sky, if you’re interested feel free to play on the link above.