Code.org App

For a couple of weeks, I have been working on making a small chaser app on Code.org. The app has you chase around a music note that will move to random spots on screen. It will start you on a start screen that has a music note, text that says “Try to catch the note.” and a button that you click on labeled “start”. When you click the button, it will take you to another screen where there is not text or button and the note is now clickable. If you click the note, it will move to random x and y coordinates that should have the note on screen (though sometimes it may just be a small barely visible portion) and if you click on the background it will take you to a 3rd screen that says “You lost. Would you like to try again?” and a button labeled “try again?”. If you click that button it will take you to to starting screen where you can play the game again.

Link: https://studio.code.org/projects/applab/ZBSNZYBo997PwQeVCxuWIsCBf20R0OekTb3L0tGw4Ec

Penguin collision game

game made by Nathaniel Edwards

While making this game I learned how to use collision events and how to make multiple levels in a game.

This game was created using Alice 3 software. When the game is run the yeti will start moving and you will have to catch them all within 40 seconds during level 1. During level 2 a random amount of yeti will turn red and a random amount of yeti will turn blue. The blue yeti will give 2 points while the red yeti will take away 1 point. The white yeti still give 1 point. The goal is to get 7 or more points within the 40 second time-frame. During the final level some ostriches are added that if collided with will make you be reset to your starting position. The goal in level 3 is the same as in level 2. Before each level a prompt will come up asking if you want instructions.

ARPG Manager

Today I played ARPG Manager made by Crane Mountain Gaming. I enjoyed the game, though there were a few bugs that I saw such as the exp bar continuing to build even when you had gone up a level and the characters using batteries, even when they had none. The game takes place in the future deep in space. You live in a space habitat and are an asteroid miner. While mining an asteroid, you see that there is a machine inside the asteroid that allows you to open portals. On the other side of the portals are monsters that will attack you. The game was created by Justin, the creator of Crane Mountain Gaming. He created the company to create games for an under-served audience of busy gamers. He founded it so he could make casual games that had depth and story that he likes to see in games.

Picture Provided with permission from Crane Mountain Gaming

Here is the game’s official site: https://www.cranemountaingaming.com/games

Bear Whack-a-Mole

I learned how to use object markers and how to set-up events such as mouse click events by working on this project.

This game was created using Alice 3 software. The bears pop up, change color, and eventually all nine bears end above the ground.

The program compares and changes the color and opacity of the bears. The bears change from white, to red, to blue. When the opacity of a bear reaches 0.5, it will stop appearing. When all nine bears stop appearing, the entire group moves up and then the bear in the front center position announces you have won!

Bear Whack-a-Mole Game